Inlay (Tradebook)
A celebration of the glory days of computer game box and inlay artwork.
by Mark James Hardisty
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About the Book
Professional artwork started to legitimise games as an entertainment medium, and even turned some products into objects of desire – something to buy for the packaging as well as the contents.
On platforms such as the ZX Spectrum or Commodore 64 the crude pixel graphics of the games could never deliver what the fantasy land on the cover promised, but it did propel kid’s and their imaginations into the valley of quarrelling kings, the manager’s seat in the dugout, or behind the controls of a space-bound star fighter.
On platforms such as the ZX Spectrum or Commodore 64 the crude pixel graphics of the games could never deliver what the fantasy land on the cover promised, but it did propel kid’s and their imaginations into the valley of quarrelling kings, the manager’s seat in the dugout, or behind the controls of a space-bound star fighter.
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Features & Details
- Primary Category: Computers & Internet
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Project Option: 8×10 in, 20×25 cm
# of Pages: 78 -
Isbn
- Softcover: 9781389199912
- Publish Date: Dec 06, 2017
- Language English
- Keywords computer, games, art, history, videogames, retro
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About the Creator
Mark Hardisty
Sheffield
Mark James Hardisty is from Sheffield. His weekly pilgrimage to Just Micro as a child left him with an indelible love for Gremlin Graphics. You can find Mark at @hardistymark, where he tweets about Gremlin Graphics, games, getting kids coding, The Cannonball Run, and his favourite game of all time – Elite on the Acorn Electron.