100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games
A choose-your-own-adventure handbook for game audio developers. (PDF VERSION)
by Rob Bridgett
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About the Book
Winner of Best Game Audio Publication at the GANG awards, 2020
A light-hearted, personal take on game audio development practice and philosophy. This unique book takes the reader on a surreal ‘choose-your-own-adventure’ through the many layers of optimism, self-doubt and luck that surround us every day inside the strange and unusual world of game development.
A light-hearted, personal take on game audio development practice and philosophy. This unique book takes the reader on a surreal ‘choose-your-own-adventure’ through the many layers of optimism, self-doubt and luck that surround us every day inside the strange and unusual world of game development.
Features & Details
- Primary Category: Education
- Additional Categories Computers & Internet, Entertainment
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Project Option: 5×8 in, 13×20 cm
# of Pages: 176 -
Isbn
- Softcover: 9780464211433
- Publish Date: Aug 17, 2019
- Language English
- Keywords development, game, gameaudio
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About the Creator
Rob Bridgett
Canada
Rob Bridgett is a British-Canadian Audio Director, Mixer & Sound Recordist based in K'taqmkuk (Newfoundland). In 1993 Rob attended Derby University to study cinema and media, and was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999. Having worked as an audio director in the games industry since 2001, Bridgett has become an advocate for sound in interactive media and is the author of six books, the most recent of which ‘Working with Sound’ (2023) and 'Leading with Sound' (2021) are published by Routledge/Focal Press.